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Call of Gods Automator

Currently this just does dungeons and a few other special things only available for kongregate server 3.

the dungeon runner is spotty at best(80% functional). released only due to community pressure.

By using this program you consent to our terms of agreement which will be determined later, but essentially its not our fault if this software ruins your computer.

you will need:

 

Also it may not be entirely obvious what to do... so quick run down

  • login ( File | Sign In...)
  • start attacking people in the world map ( Tools | Player Visiter is great for this)
    • to visit players using the player visitor simply double click their name and wait for the game to go there, clicking any of the Application windows may fuck up this process
      • other process windows are ok to click
  • also those text boxes on the right do mass update...
  • click "wild" in game
  • set them to starting X and Y coords
  • click the green button
  • come back in a few hours or whatever. this will run in the back ground, so you can minimise it and do other things if you want.
  • NOTE: This will not intrinsically update the database, you must use the "database updater"
  • use the database updater (Tools | Database Updater) to send the player info to the server
    • this will throw many errors if you dont have the computer set up right,
    • this will throw errors if our software isnt fully compatible with your system (only tested on win7)



Call of Gods Automator
 
Name:
Call of Gods Automator
 
Version:
1.1.1.1
 
Publisher:
Force Project X
 
The following prerequisites are required:
 
  • Windows XP or better (only tested on windows 7)
  • a special debug version of flash player, available from adobe here
  • Microsoft .NET Framework 4 Client Profile (x86 and x64)
If these components are already installed, you can download the application now. Otherwise, click the button below to install the prerequisites and run the application.

 

Standalone Application


.NET Framework Resources



Change Log:

1.1.1.1:

  • Bug fixes
    • added compliance with new "red heroes" game patch
    • fixed halting problem when visiting certain pairs of tile types
    • fixed path finding algorithm
  • New Features
    • new algorithms for increased performance
  • TODO
    • fix halting when attacked (and other unexpected GUMPS)
    • fix portal error